Instead of a Tegrity capture, and because the past few days have been dominated by my voice, I decided to have the three groups of f2f students use class time to present on today’s three assigned readings. Here were the instructions:

The group focused on Fictional Worlds in the Digital Age shared the following:

The second group focused on Riddle Machines: The History and Nature of Interactive Fiction shared this:

And the final group which reviewed “Electronic Literature: What is it?” came up with this set of responses:

As you can see, there’s a lot of overlap when it came to defining these terms and understanding how literature can evolve into “textual adventures” once put online and in a virtual reality/game format. [Anyone who wants to explore the games Montfort discussed can access them in The Interactive Fiction Archive.]

I also shared my limited understanding of SecondLife, which I [naturally] had only experienced in academic settings. Here’s an example of well-known researcher of fandom, Henry Jenkins, participating in a Harry Potter-themed meeting in SecondLife:

He shares more about the experience in his blog post called “Dumbledore for a Day: The Things You Can Do in SecondLife” but I really like the dance party theme to it because it accentuates the avatars’ movements [and the intertextuality of the Harry Potter universe]:

As we’ve noted, this week was a return to text and more English Department-related work. I think awareness of how texts can “live” simultaneously alongside visualizations is representative of the digital humanities.

I look forward to your Virtual Friday posts!